

I wanted something that felt almost late 90s, early 2000s, if that makes sense, because that's that time that I was talking about, that Dreamcast, PlayStation to Xbox era. It's a weird “open your diary” kind of thing.īut I felt we were going for a very certain direction, and like I said, it was a weird personal project for me, so I wanted to pick music that I grew up listening to or reminded me of an era where I really just had fun playing games or things that stuck with me. John Johanas: Surprisingly, very early on, the team was like, "John, you can select the music." There are tons of people's conflicting opinions on music and I know sharing a playlist is almost the most embarrassing thing that you can possibly do. Do the music choices in the game reflect the preference of the team? Is Mikami-san also a Nine Inch Nails fan? I would estimate it took about three times as long as it would take to make a normal cut scene. We had a script and we had a BPM and we would put everything to a click track and we animated. Our cutscene director, Jun Watanabe, and I spoke at length about how we can do this, how we can do it in the stylized stuff. The cutscenes were an immense undertaking.

Luckily, as we got further into development, most of us got the hang of what was necessary to do this, so that helped out. We have to create this new animation flow and people would make these cool animations, but we'd find it didn't feel like - hit the beat or things like that. The long answer is basically, we need to tweak how our animation system works so that every animation you do, whether it's a little bit early or late, it'll always, basically, interpolate it so that it'll land on the beat.

From Tango Gameworks, the developers of The Evil Within comes something completely different. John Johanas: The short answer is extremely, extremely, extremely difficult. Hi-Fi Rush is a cel-shaded rhythm action game where your moves. How difficult was it, to time both the cutscenes and the in-game action to a rhythm? I've been playing through it, and you can tell see every cutscene matches that rhythm. IGN: One of the things I want to touch on is that Hi-Fi RUSH is not small.
