
Game artists can leverage an improved texture baking workflow. Mantra has been enhanced with improved BSDFs for creating Sub-Surface Scattering, Dielectrics, Absorption and more. Houdini 16 includes a new shader building workflow that allows for layer mixing and quick access to procedural texturing tools. More and more, artists are turning to Houdini’s Mantra to render shots. The terrain can then collide with Fluid simulations, Crowd agents, Particles, RBD/destruction and Pyro FX – without converting the heightfields into geometry. The operations are very similar to image compositing, so terrain artists will find the Houdini workflow familiar. Houdini 16’s terrain system lets you layer and edit terrain easily with tools such as procedural noise, or paint or mask out areas directly. These tools make it easier to create good surface topology for use in Film, TV, Games and VR, and can be used interactively in the viewport or procedurally in the network editor.įull Artistic Control using Volume Slices and Height Fields The modeling toolset in Houdini continues to grow – with new Boolean tools, Smooth and PolyFill. New context-sensitive and fully customizable radial menus provide quick access to common tools, making Houdini more accessible for artists.Īrtist-Friendly Tools and Procedural Techniques Below are highlights of what Houdini 16 brings to the table:įor a fast and fluid experience, the new network editor has been redesigned from scratch to include custom node shapes, alignment and layout tools, ‘dot’ nodes and much more. This release includes new workflows for terrain building, shading, character rigging and visual effects creation, as well as a new network editor and radial viewport menus.


Toronto-based firm SideFX has announced the availability of Houdini 16, the latest version of its procedural 3D animation and video effects software.
